[Mediaculturehipsters] Fwd: [tsoa-psdiscuss] Breaking the Game -
Online Symposium - immersive technology / gaming feb 16, 2006
jennifer buscher
jkbuscher at gmail.com
Thu Feb 16 21:36:35 PST 2006
Begin forwarded message:
> From: "Barbara Kirshenblatt-Gimblett" <bkg at nyu.edu>
> Date: February 16, 2006 8:07:13 PM PST
> To: "Performance Studies Discussions" <tsoa-psdiscuss at forums.nyu.edu>
> Subject: [tsoa-psdiscuss] Breaking the Game - Online Symposium -
> immersive technology / gaming feb 16, 2006
> Reply-To: "Barbara Kirshenblatt-Gimblett" <bkg at nyu.edu>
>
>
>
>
>
>
>
>
>
>
> BREAKING THE GAME - ONLINE SYMPOSIUM
>
> From March 15 - 25, 2006 Workspace Unlimited presents Breaking the
> Game Symposium, a first-iteration online event that brings together
> competing theorists and practitioners to debate and reflect on
> virtual worlds, computer gaming, immersive technologies, and new
> possibilities for artistic practice and experience. The symposium
> will open up the art of game modification to the contingencies of
> everyday life, where interactive technologies increasingly mediate
> physical spaces and human movements in very complex and dynamic
> ways. The symposium themes are: Hybridity, Overclocking the City
> and The Virtual as Interface to Self and Society.
>
> Participants will consider gaming and other virtual technologies in
> relationship to building and designing cities, navigating and
> experiencing urban life, constructing identities, and creating and
> maintaining social interaction. The symposium encourages debate and
> discussion through multiple formats including text, video
> interviews, phone blogging, images, animation, and virtual
> walkthroughs.
>
> We want the symposium to function as a workspace for testing out
> ideas, developing new tools, sharing creative processes and works
> in progress. Breaking the Game is a prototype for how we'd like to
> initiate and develop real projects around a specific focus, connect
> our own working process to the ideas and practice of others, and
> create networks that facilitate and feed into further collaborative
> opportunities.
>
> For detailed information about the symposium please visit the
> Breaking the game website at:
> www.workspace-unlimited.org/breakingthegame
>
> Breaking the Game symposium has three themes:
>
> Hybridity considers new forms of art being produced within the
> increasingly hybrid environment of digital and physical space, in
> response to the multiplication of delivery systems and formats, and
> to the changing roles of artists, scientists, and technologists. We
> will discuss whether or not, and under what conditions, these
> hybrid contexts are effecting how artists produce, with whom they
> collaborate, and with what results. How are we consuming art
> differently and integrating it into our lives in new ways? Finally
> we will explore a variety of hybrid experiments artists are
> undertaking within the now established field of video gaming and
> multiuser virtual environments.
>
> Overclocking the City proposes that we look more critically at
> gaming technologies and culture as storehouses of tools for
> designing new perceptual experiences and social interaction within
> the built environment. Participants will debate what constitutes
> public space in an electronically networked virtual world, and what
> forms this space might take. We will consider how virtual worlds,
> which for the most part, have been designed as autonomous
> environments, might have a functioning relationship with actual
> places, buildings, and people in physical locations.
>
> The Virtual as Interface to Self and Society explores how the
> technologies of sensing, computation, and display are increasingly
> becoming important to how we connect to society and simultaneously
> engage in acts of self-reflection and self-fashioning. Virtual
> worlds, and particularly networked pervasive 3D environments, are
> useful contexts for critically and imaginatively exploring how we
> project our so-called self into computerized space, reconstruct it
> in digital form, and set about interacting with other reconstructed
> selves. In combination with "computer software programs, rules,
> commands, and networked interactivity" we perform a sense of
> presence to others by effectively manipulating "graphical, textual,
> navigational, and audio modes that are coded to correspond with our
> bodily senses" (Bolter). How is this self-presence achieved, to
> what ends, and with what effects? Participants in this session will
> explore an online multiuser environment together that will inform
> the basis for debate and discussion.
>
> Workspace Unlimited website: www.workspace-unlimited.org
>
> Thomas Soetens, artist, Workspace Unlimited
> Kora Van den Bulcke, architect, Workspace Unlimited
> Wayne Ashley, Independent Curator, New York
>
> Kind regards from the Workspace Unlimited team.
> To stop receiving our newsletter: reply with your email address +
> name and mention "remove" in the subject.
>
>
>
>
>
>
>
> ---
> You are currently subscribed to tsoa-psdiscuss as:
> jbusc001 at student.ucr.edu
> To unsubscribe send a blank email to leave-tsoa-
> psdiscuss-1539381U at forums.nyu.edu
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.ucr.edu/pipermail/mediaculturehipsters/attachments/20060216/432a1147/attachment.html
More information about the Mediaculturehipsters
mailing list